AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games in South Africa, Q4 2022
An overview of the performance of the top 5 hybridcasual games on a unified platform in South Africa during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 hybridcasual games in South Africa showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Triple Match 3D from Boombox Games LTD saw a steady increase in weekly revenue, starting at approximately $7.3K at the beginning of October and peaking at around $10.8K by the end of December. Weekly downloads experienced a downward trend, starting from 3.8K in late September and dropping to around 1.1K by mid-December, before slightly recovering to 2.2K in the last week. The game’s weekly active users showed a positive trend, starting at 5.2K and increasing to 6.9K by the end of the quarter.
Sniper 3D: Gun Shooting Games from Wildlife Studios displayed a notable increase in weekly downloads, starting at 7.5K in late September and reaching a high of approximately 15.7K in the final week of December. Revenue also saw an upward trend, beginning at $1.9K and peaking at around $3.4K in mid-December. Weekly active users increased significantly from 70.3K in late September to 100K by the end of December.
Happy ASMR Hospital by Smart Fun Limited experienced a surge in weekly downloads early in the quarter, peaking at 9.8K in mid-October before fluctuating and ending the year at 7.7K. Weekly revenue showed a similar trend, starting at $133 and peaking at $3.1K in late October, then fluctuating and ending at approximately $2.1K by the end of December. Active users saw an initial rise, peaking at 16.8K in mid-October, followed by fluctuations and ending at 15K in the last week of December.
Empire Takeover from Lovgame had a varied performance in terms of weekly revenue, starting at $427 and peaking at $5.8K in the week of December 19. Weekly active users remained relatively stable, starting at 155 and ending at 81 by the end of the quarter.
Survivor!.io from HABBY showed consistent weekly downloads, starting at 5.3K and maintaining a range between 1.8K and 4.5K throughout the quarter. Weekly revenue fluctuated, starting at $2.6K in late September, dipping to $1.1K in early December, and ending at $2.6K by the end of the year. Active users also remained stable, starting at 16.1K and peaking at 18.3K in early November, before ending the quarter at 15.2K.
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